2014.09.12: Sorry, I have not updated my javascript code since RSI reworked their ship data structures a few weeks ago. I will get to it soon.
A concise table of Star Citizen ship specifications by Tewa. Click a column heading to sort by those values. Click again to reverse sort. Shift-click to multi-sort. Please report bugs here.
"We should also note that it is our intention to make all of this optional. The great challenge of game design is building something that is easy to pick up but difficult to master. You never NEED to drill down this deep to enjoy Star Citizen. If you're itching to get out there and fight or explore or trade, grab a factory model, add the few parts that you absolutely need, and head for the stars. If you'd rather control every aspect of your ship's functions and tweak every element of its performance until it's just right for you, then we're giving you that option here!" - RSI Ship Components
Updates:
This page calls the same javascripts as the RSI webpage.
So, this data will update as soon as RSI changes theirs.
Pronunciation:
The name is /Teh-wah/, not /Too-wah/.
To Do:
Hover Model name to show image of ship.
Try grey unchecked rows instead of hidden.
Legend:
Pr = Primary thruster rating
Pn = Primary thruster number (quantity)
P+ = Additional primary thrusters of different type
Mr = Maneuvering thruster rating
Mn = Maneuvering thruster number (quantity)
H1-H8 = Hardpoint capacity
Hardpoints:
fixed (forward facing weapons)
articulated (weapons with arc)
pylon (missile, radar, scanners)
turret (controlled remotely)
turret for capital and large ships
turret for capital ship
spine-mount laser for capital ship
cannon for capital ship
SHIP STATS
DISCLAIMER: These are our current specifications on paper. Some of this is likely to change
during the 3D design and game balancing process over the next 24 months. Despite this, they should give a good indication of the
relative features and abilities of the ships in the Star Citizen universe.